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  Garth then turned his attention to the unconscious warrior; stripping off the man's armor and clothing, he used the cloth linings to improvise bandages and bind the wounds. He was displeased to see the dull white fabric turn bright red in a matter of seconds; the cuts were deeper than they appeared. Momentarily leaving the man where he lay, he fetched his own medical supplies from the pack on his mount's back.

  The trapped barbarian asked hesitantly, "What are you doing?"

  Garth did not bother to answer, but returned to his patient and carefully removed the bloody bandages. He cleaned the wounds as best he could, applied what healing herbs and drugs he felt he could spare, and bound them anew with fresh wrappings. When he was satisfied that he had done all he could, he arranged the warrior as comfortably as he could on the man's own furs, covered him with furs from one of his dead companions, and placed a sword beside the man's right hand so that he could defend himself, against any carrion-eaters that might wake him.

  This done, he turned his attention to his own wounds; none were serious, but there were many of them. He had undoubtedly lost at least as much blood as the unconscious human he had just treated. Upon realizing this, he realized as well that he was very weary and that his entire body was laced with pain. Still, he drove himself to complete the dressing of his injuries and then to turn at last to his conscious captive.

  Standing beside the warbeast, looking down at the pinned barbarian, Garth demanded, "Are you in pain?"

  "My leg hurts."

  "The trapped one?"

  "Yes."

  The overman muttered a command to the warbeast. It growled softly, then reached down, grabbed the dead animal's ruined neck in its teeth, and lifted the creature's front half off the ground as if it weighed no more than a mouthful of hay. The barbarian quickly pulled his leg free, and the warbeast bit down, so that the animal's body fell heavily to one side while its head fell to the other. Garth watched as a curious grimace crossed the face of his captive. He had had too little contact with humanity to realize that the man was struggling to keep from vomiting. The barbarian turned his head away from the grisly ruin of his mount and the unsettling sight of the warbeast chewing contentedly, and asked his captor, "What are you going to do with me?"

  "Does your leg still hurt?"

  "Yes." The man made a half-hearted attempt to get to his feet and failed. The overman stooped, and felt the damaged leg.

  "It's broken; lie still."

  It took the overman some time to locate a usable splint, but eventually he broke the haft from an axe he found among the scattered debris of the battle and bound it in place with leather from the reins of the man's mount. As he checked the bindings, the man said, "I am Elmil of Derbarok."

  "I am Garth of Ordunin."

  "What are you going to do with me?"

  "I have not decided."

  "What about"

  "Wait." Garth did not want to answer questions; he had not yet finished his self-imposed task of cleaning up after the battle. Ignoring Elmil temporarily, he systematically stripped the seven dead warriors, leaving them lying naked in the icy mud, then sorted through their belongings, and added those items he thought might prove useful or valuable to his own pack. The remainder he dumped in a heap beside the unconscious man he had earlier bandaged. Elmil watched these actions in confused silence, then demanded, "Why do you leave them naked?"

  "As easier prey for carrion-eaters, so that your living companion will have more time to recover."

  Elmil made no answer.

  "Are the men of Derbarok honorable?" Garth inquired.

  Elmil was astonished. "We are bandits and thieves who use magic trickery. How can you even ask?"

  "It is said there is honor amongst thieves. I want to know whether I may take your word of honor rather than tying you up while I sleep."

  "My word of honor?"

  "Your word of honor that you will not escape, nor harm me nor my warbeast."

  "But you have no way of knowing whether my word is good or not, save my word."

  "This is true. But if you break it, you will die. If you escape, I will hunt you down. If you harm me, my warbeast will hunt you down."

  "Then why do you ask?"

  "I would have your word so that you will not feel compelled to attempt escape despite the consequences."

  "I don't understand."

  "It is not necessary that you understand, merely that you either give your word of honor that you will neither escape nor attempt to harm me, or permit me to bind you." The overman's faint tone of annoyance failed to register with the barbarian, but he had exhausted his objections.

  "I could not escape with a broken leg in any case; I will give you my word."

  "Very good. Then we will rest." It was scarcely sunset, but the overman's loss of blood had tired him. As he was preparing to bed down, himself on his bedroll and Elmil a few feet away on furs that had once belonged to his fellow bandits, the warbeast growled hungrily. Garth called to it, and it began contentedly eating what remained of Elmil's dead mount.

  The action reminded Garth of a question. "What do you call those animals?"

  "Do you mean the horses?"

  "Horses?" Garth had heard the word before; to the inhabitants of the Northern Waste, horses were a vague legend. They were not suited to the climate and had long since died out in the northern lands, but they apparently still throve further south.

  Elmil paused, then asked a question of his own. "What is your beast's name?"

  "Name?"

  "What do you call him?"

  "Nothing. It is my beast. It needs no name of its own.

  Elmil paused again, musing, then said, "I will call him Koros, for the Arkhein god of war."

  Garth remarked absently, "It is a neuter, not a male." He considered briefly, then said, "It is a good name. Hear you, beast? Your name is Koros." The beast growled in answer as Garth rolled over and went to sleep.

  CHAPTER THREE

  Garth awoke at the first light of dawn, and was gratified to see Elmil still asleep nearby. Had the man fled during the night, Garth's quest to Mormoreth might have been delayed for as much as a week in tracking him down and killing him.

  Although it was not yet light enough to travel, the overman began packing and loading. There was not much to be done, and he finished in less than ten minutes. The sound was enough to waken Elmil, however, and the bandit lent what aid he could in tying the furs he had slept in over the immense pack on the warbeast's back. As he did, Garth noticed him glancing frequently at the creature's monstrous head and at the scanty remains of his horse. When the loading was complete, Garth said, "You never saw a warbeast before."

  "No."

  "Nor an overman?"

  "No; I had heard tales of overmen, but never have I heard of such a beast."

  "They are bred by my people in the valley of Kirpa. The first were an admixture of, panther, dog, and ass used in the Racial Wars three hundreds years ago:"

  Elmil studied the beast. It was plainly descended from some great cat, and its disproportionately long legs could be from its donkey ancestry, but he could see no trace of the canine. Its huge, sleek black body bore not the slightest resemblance to the scruffy wild dogs he was familiar with. But then, overmen were said to be derived from humanity, and the seven-foot horror he had fought the previous day had not seemed in any way human.

  His thoughts were interrupted by the overman's voice. "How did your band appear so abruptly yesterday?"

  "By magic; we approached you while invisible."

  "How was this magic worked?"

  "Khand, our chieftain, had a talisman called the Jewel of Blindness. I do not know how it worked, save that it turned us all invisible, inaudible, and intangible when we touched it."

  "Where did your chieftain get this? It would take a mighty wizard to make such a thing, and such a wizard would not be leading bandits."

  "He got it from Shang."

  "Who is Shang?"

  "Have you n
ever heard of him?" Elmil was plainly surprised.

  "You had not heard of warbeasts," Garth reminded him.

  "He is the mightiest wizard in Orыn. He came from the far south, and took Mormoreth for his own. All Orыn fears him."

  "Why did he give Khand this talisman?"

  "We had a bargain with him; in exchange for the talisman, we were to stay out of the valley Mormoreth lies in, and slay any who tried to approach it."

  "Khand still has the talisman, then."

  "What?" Again, Elmil's surprise was obvious. "Khand lies dead, where you slew him."

  Garth looked where the bandit pointed; the corpse indicated was one of the men Koros had killed. Without further comment, the overman strode to where the unconscious barbarian he had bandaged the preceding day lay, and retrieved one of the furs he had been wrapped in; in doing so, Garth noticed that the man had died during the night.

  The fur he had recovered was a bloodstained vest, which the overman remembered as coming from Khand's body. A quick investigation located a concealed inner pocket, which held a hard object perhaps the size of a walnut. Being careful not to touch the object. Garth opened the pocket and peered inside. It contained a pure-white gem that glittered in the dim morning light. Without comment, he carefully dumped the jewel into his own cloak pocket, still without touching it, and tossed the vest aside. Then, turning back to where Elmil stood dwarfed by the warbeast, he announced, "We go."

  "Where?"

  "To Mormoreth." He grinned as Elmil started to protest. "I intend to give Shang back his trinket."

  The bandit thought better of further objections and permitted the overman to lift him, broken leg dragging awkwardly, onto Koros' broad back, like a child being placed astride a pony. Garth himself remained afoot, not wishing to overload the beast, and thus they set out along the muddy path that was euphemistically called a road.

  Perhaps a quarter of an hour passed before either spoke; then Garth inquired, "Does Shang live in the crypts?"

  Startled, Elmil asked, "What crypts?"

  "You said that Shang dwells in Mormoreth. Does he live in the crypts beneath the city?"

  "Shang lives in the palace. I know of no crypts"

  This answer both relieved and troubled Garth. He was relieved in that he had not considered the possibility of being required to capture a powerful wizard, and was glad that he apparently wouldn't have to; but he was worried by Elmil's ignorance of the crypts. It occurred to him that he might well have to search the entire city to locate an entrance, a prospect that did not appeal to him in view of Shang's presence there.

  They continued in silence, and the day passed without incident. They made good time, considering the fact that Garth was on foot, as here on the open plain there was no mistaking the road. Further, Elmil was thoroughly familiar with the terrain, having spent most of his life riding across it with his fellow bandits.

  Shortly before sunset, Garth noticed that several sets of hoofprints had converged on the road, bound in the same direction that he and his captive were taking. His suspicions were corroborated when Elmil remarked, "These are left by my comrades; I recognize the bent horseshoe mark that Dansin's mount Eknissa makes"

  Garth made no reply for several minutes. Then he asked, "Does this road lead to your home?"

  "No; our village is well to the south, along the old highway to Kholis. This road leads only to the Annamar Pass."

  "Then why would your band take it?"

  Elmil looked troubled, though Garth did not recognize what the change in expression signified. He replied, "I don't know. The Pass leads down through the hills into Orыn, through the valley of Mormoreth, and we have sworn not to trespass there. Perhaps they will turn aside, seeking a cache of supplies such as we have secreted along all the roads."

  "Do you know of such a cache between here and this pass you have mentioned?"

  The bandit's worried look deepened. "No."

  The overman made no further comment. In renewed silence the trio of man, beast, and overman continued into the gathering darkness.

  They made camp late that night and arose early, getting underway once more while dawn was still a pale glimmer in the east. Elmil wondered as to the reason for this, but decided against asking. He had begun to realize that Garth was reluctant to speak with him, though he had no idea why this was the case. He put it down to his status as a captive.

  Garth, meanwhile, was wondering whether it was really worth keeping this foul little thief around. He could make much better time without him; also, the human had a rather unpleasant odor, and his appearance was hardly endearing. The overman wondered what use a nose was, and how men saw through such pale little eyes. He had never had much contact with humans, and was not particularly enjoying it. His brief stay in Skelleth had given him a very low opinion of humanity, and this barbarian had done little to raise it. However, he had wounded the man and separated him from his people, which obligated him to look after his welfare, at least until the broken leg was healed; and the man could provide much useful information about the area, as well as being a possible hostage should his tribesmen attack again. This last item seemed important, since it, appeared that the bandits did indeed intend to ambush him, probably in the Annamar Pass. Why else would they take this road? He considered altering his route to avoid such a possible ambush, but decided against it; he had no desire to get himself lost in strange country, and doubted that Elmil would be much use as a guide once they were off the plain. Another possibility was to attempt to use the talisman he had taken from Khand's corpse, which Elmil called the Jewel of Blindness; but that held little appeal. Garth distrusted all magic, as he distrusted anything he didn't understand, and did not care to risk the possible consequences of misusing such a powerful charm without a much better reason than the possibility of an ambush by a small band of vengeance-bent bandits that he had already defeated once.

  In the end, he decided simply to proceed as he had planned, keeping a wary eye out for any possible ambuscade or sharp-shooting archers. The latter seemed unlikely, as he had seen no bows nor other long-range weaponry in the bandits' possession, nor found so much as a simple sling on the corpses he had stripped; but it never hurt to consider all possibilities.

  For example, it had not escaped him that the bandits might have gone seeking reinforcements, perhaps even the aid of this mysterious wizard, Shang. It seemed of rather low probability, given the abject fear of the magician displayed by Elmil, and even less likely that Shang would give aid if asked, but the eventuality should be considered. Thus, Garth considered it, and concluded that he was simply too ignorant of the ways of wizards to devise an appropriate course of action. There were no wizards among the overmen of Ordunin, nor had he met any human wizards, unless the Forgotten King was such. He had seen minor exhibitions of so-called magic which appeared to be little more than sleight-of-hand, but he could not totally discount all tales of sorcerous doings as such simple trickery. In fact, he had once seen a roaring thunderstorm appear from a clear sky, supposedly the work of three wizards working in concert, to aid a pirate raid on Ordunin. The raid had failed, and three of the five pirate vessels had been sunk; the storm had had no significant effect on the battle. It was also said that the breeding farms at Kirpa used magic to make possible hybrids that nature would not permit, such as his own warbeast. In fact, according to legend, the entire race of overmen was the result of a wizard's experiment some thousand years earlier. Garth was unsure how valid this latter rumor was.

  In short, without a doubt his most direct contact with magic to date, and the most powerful magic he had ever received reliable word of, was the invisibility charm used by the bandits in their initial assault. That now lay safely in the pocket of his cloak. However, in all likelihood that was not Shang's most powerful device; if it were, he would hardly have entrusted it to a barbaric group of thieves.

  Therefore, Garth concluded, he did not want to combat this enchanter. Truthfully, he did not even want to meet him, let al
one risk antagonizing him; but it seemed inevitable that they would have some sort of contact.

  The problem, therefore, was to keep all contact with Shang as amicable as possible. And that was not something that could be prepared in advance, but must be dealt with when the moment arrived. Thus he put aside consideration of the matter, consoling himself with a reminder that in all likelihood the bandits had no intention of seeking Shang's help after all.

  So it was that Garth spent the remaining three days of the journey across the Plain of Derbarok alternately running through the same arguments mentally and relaxedly watching the rather drab scenery slowly inch by. The road became progressively muddier. Some stretches were so lost in the mire that Garth mounted the warbeast behind Elmil until they were past, rather than struggle through on foot with his boots filling with the knee-deep and still cold muck. The animal, which Elmil insisted on calling Koros at every opportunity, did not seem to object. Its own huge padded paws moved as smoothly and gracefully through these morasses as the oars of a well-run galley through the sea, and its pace remained constant regardless of load or terrain, save only when it slowed to accommodate Garth's less rapid pace. The overman began to appreciate how wise he had been to accept the creature in lieu of further tribute from the colony of overmen at Kirpa. It was clearly worth more than the token annual payment of grain it had replaced, even considering Ordunin's perpetual near-starvation. Prior to embarking on this quest Garth had rarely ridden it, since he had done little casual traveling and had fought no wars save by sea, against the depredations and occasional raids of the pirates of the Sea of Mori; he had had no opportunity to observe just how indomitable the beast was. There was, indeed, something more than mortal about its serene confidence in its own power, and he had to admit that naming it for a war-god seemed fitting.

  When the overman sent the warbeast off to hunt its twice-weekly meal on the third night following the battle, it returned shortly after midnight, well fed, as it had not been in the forests west of Derbarok. Garth was pleased by this, as he was rather fond of the monster as well as impressed by it. Elmil, however, reacted with revulsion the following morning when he woke to find the only physical evidence of the hunt a pool of drying blood that had dripped from the animal's jaws during the night. Despite the bandit's admiration of Koros' power and grace, the beast both frightened and horrified him.

 

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